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Perks do's and don'ts? Discuss the perks that should and shouldn't make a return.

#1 User is offline   YAGB 

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Posted 26 February 2011 - 03:02 PM


There have been many perks in all of the Call of Duty's but what are some that should make a return? Commando as we all know was a terrible perk along with the headache indusing One Man Army and Danger Close. Some perks that are terrible in Black Ops are Ghost, aspecially in the perk 1 with nothing that will want people to pick different, Second Chance like com'on nobody has ever liked that perk and yet they still keep making it return. So yeah llet me know what you guys think...
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#2 User is offline   Asdf 

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Posted 26 February 2011 - 06:50 PM

Discuss this in here: http://mw3f.com/foru...-3-multiplayer/

Ghost isn't that bad by the way, it just doesn't have very much competition in that tier.
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#3 User is offline   TheOmegaLegacy 

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Posted 27 February 2011 - 01:22 AM

Ghost is good in that tier, it makes everyone have a harder choice on their loadouts. Also I use Scavenger a lot and not as often, Ghost. But yeah I agree, One Man Army, Commando, Danger Close, last Stand/Second Chance must go.
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#4 User is offline   YAGB 

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Posted 16 March 2011 - 02:50 PM

View PostAsdf, on 26 February 2011 - 06:50 PM, said:

Discuss this in here: http://mw3f.com/foru...-3-multiplayer/

Ghost isn't that bad by the way, it just doesn't have very much competition in that tier.

Yeah you took the words right out of my mouth or (typing out of fingers) but yeah you worded it how I was trying to. Ghost being in that tier does not have very much competition so thats why me and tons of other people think they should bring back stopping power and something different other then juggs. But yeah thanks for the reply!
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#5 User is offline   steamedchicken 

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Posted 01 April 2011 - 03:47 PM

i think they should go with the mw2 perk loadout not the black ops loadout but keep the aspect of balance i wouldnt mind stopping power or juggernaut returing but the health system on black ops is anoying
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#6 User is offline   1995 

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Posted 01 April 2011 - 05:10 PM

View Poststeamedchicken, on 01 April 2011 - 03:47 PM, said:

i think they should go with the mw2 perk loadout not the black ops loadout but keep the aspect of balance i wouldnt mind stopping power or juggernaut returing but the health system on black ops is anoying

You're right, the MW2 perk loadout had more balance than black ops. For black ops, Ghost was not in the right tier, Warlord was not useful because it exluded underbarrels, and second chance just got annoying. There were to many problems. MW2's Perk List wasn't perfect, but it was more controlled. For example, Cold Blooded was in the right tier, it compared to the others in that section.
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#7 User is offline   Asdf 

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Posted 01 April 2011 - 06:16 PM

View Post1995, on 01 April 2011 - 05:10 PM, said:

You're right, the MW2 perk loadout had more balance than black ops. For black ops, Ghost was not in the right tier, Warlord was not useful because it exluded underbarrels, and second chance just got annoying. There were to many problems. MW2's Perk List wasn't perfect, but it was more controlled. For example, Cold Blooded was in the right tier, it compared to the others in that section.


There was NOTHING 'controlled' about MW2, especially not the perks!
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#8 User is offline   1995 

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Posted 01 April 2011 - 08:10 PM

View PostAsdf, on 01 April 2011 - 06:16 PM, said:

There was NOTHING 'controlled' about MW2, especially not the perks!

That was overstated. Many things in MW2 were controlled, and many things were not. But at least it was more controlled than black ops.
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#9 User is offline   Asdf 

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Posted 01 April 2011 - 10:37 PM

View Post1995, on 01 April 2011 - 08:10 PM, said:

That was overstated. Many things in MW2 were controlled, and many things were not. But at least it was more controlled than black ops.


Three words:
Boosting
Glitching
HACKING

These are almost non-existent in Black Ops.
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