Modern Warfare 3 Forum - MW3 Forums - Call of Duty Forum: Modern Warfare 3 - Perks

Jump to content

  • 3 Pages +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Share this topic:

Modern Warfare 3 - Perks By TheOmegaLegacy

#1 User is offline   TheOmegaLegacy 

  • The Omega Legacy
  • Group: Members*
  • Posts: 1,433
  • Joined: 02-January 11
  • Points: 6,865
  • LocationLondon, United Kingdom

Posted 01 March 2011 - 12:36 PM


Modern Warfare 3 - Perks

Hi, I am going to show you some of my opinions on the Perks of Modern Warfare 3. These include all the features that I have decided on and I am willing to change most of the features if they do not compute. But let me make something clear before I start. Perks in slot 1 are training you have undergone, Perks in slot 2 are natural abilities and skills that you have learned to complete things in efficiency and the Perks in slot 3 are gameplay affecting side factors, basically it is a skill that you have trained, but not as in depth as slot 1. Anyway here is the list, enjoy and give feedback if you can.

Tier I

Name: Covert
Feature I: The first feature to the Perk 'Covert' stops the enemy from viewing their killcam when they are killed by you. The main feature also prevents deathmarks from being placed when you kill a member of the enemy team making it hard for hostile forces to pinpoint your location.
Feature II: The second feature to 'Covert' allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you.
Feature III: The final feature is as expected, you remain hidden from all enemy killstreak rewards making it easy to venture throughout the map without having any trouble from any killstreak reward owned by a hostile player with the exception of Counter UAVs.

Name: Recon
Feature I: The main feature to the Perk 'Recon' allows you to gain killstreak rewards with one less kill than normally required. This is the 'traditional' feature to Hardline in the last two games.
Feature II: You can now switch your airdrops one time for a chance to get a better reward by double tapping the Square (ps3) or the X (xbox). In addition you can also capture enemy airdrops faster. And finally you can detect when a hostile has booby trapped an airdrop.
Feature III: The final feature is slightly more complicated. Let's say an enemy calls in an airstrike, well on your screen you will see a long red line showing exactly where the airstrike is going to hit, this is also shown on your minimap. The same goes for when an enemy calls in a helicopter, you will be able to see exactly where they called it in to. Overall this Perk is mainly for players who want to benefit with their team and on their own depending on which features they choose to act on.

Name: Specialist
Feature I: The main feature to this Perk allows you to move faster similarly to Lightweight from previous games. Not much else to say about this.
Feature II: The second feature to Specialist allows you to run for a longer duration much like Marathon from previous games. Again, not much else to say on the second feature to Specialist.
Feature III: The third and final feature of Specialist allows you to walk crouched or prone faster.

Name: Scavenger
Feature I: Pretty obviously the main feature to Scavenger allows you to resupply from dead enemies, from this you can resupply rounds and lethal grenades.
Feature II: The second feature to this Perk allows you to resupply tactical grenades and equipment from dead enemies.
Feature III: HAVEN'T DECIDED.

Tier II

Name: Sleight of Hand
Feature I: The main feature to Sleight of Hand allows you to reload all weapons faster. Not much else to it.
Feature II: The second feature to Sleight of Hand gives you the ability to ADS faster.
Feature III: The final feature to Sleight of Hand allows you to switch weapons faster. Not much else to this Perk.

Name: Reflexes
Feature I: The main feature of 'Reflexes' allows you to use your knife a lot quicker.
Feature II: The second feature to 'Reflexes' grants you less flinch when shot at.
Feature III: The final feature to 'Reflexes' allows you to crouch/prone/stand up a lot quicker.

Name: Sharpshooter
Feature I: The main feature of this Perk doesn't reduce your recoil but it makes it more controllable and more predictable. For example, it will recoil more in the middle and top rather than to the left and right every so often, this Perk doesn't decrease recoil, that's what Grip is for.
Feature II: The second feature to Sharpshooter increases your hip fire accuracy.
Feature III: The final feature to Sharpshooter reduces your idle sway, you can also hold your breath longer if you have a sniper rifle equipped.

Name: Bling
Feature I: Allows you to equip three attachments to your primary weapon (default being 2).
Feature II: The second feature to Bling allows you to equip two attachments on your secondary (default being 1).
Feature III: The final feature to Bling allows you to equip two pieces of equipment.
NOTE: This Perk cannot be combined with a Grenade Launcher, and normally Grenade Launchers take up two attachments.

Name: Weapon Master
Feature I: The first feature to 'Weapon Master' replaces your secondary with another primary weapon.
Feature II: The second feature allows you to drop no weapon on death.
Feature III: The third and final feature allows you to equip a pistol of your choice along side.

Tier III

Name: Bandoiler
Feature I: This Perk is pretty much the pro to Scavenger along with some extra helpful features. The main feature to this Perk allows you to spawn with full ammunition at the start of matches and every time you respawn. Very helpful when it comes to big games, combined with Scavenger this feature makes it dominant.
Feature II: The second feature to this Perk allows you to have up to two lethal grenade slots and three tactical grenade slots. You also spawn with the extra grenades.
Feature III: The third and final feature of this Perk allows you to hold three extra magazines onto your loadout. So if your gun usually holds 200 bullets and each mag was 30 bullets you would end up with 290 bullets, if you combine this with Scavenger it will be dominant over one man army and teamplay operations.

Name: Tactician
Feature I: Allows you to take no falling damage.
Feature II: You can throw grenades quicker and farther.
Feature III: The final feature to 'Tactician' allows you to reset the fuse on grenades when throwing them back.

Name: Infiltrator
Feature I: Your footsteps are silent.
Feature II: Enemy equipment no longer affects you unless it's a proximity explosive.
Feature III: Your knifing, defusing, reloading and etc is now silent.

Name: Engineer
Feature I: You can see enemy equipment through walls.
Feature II: You can now booby trap enemy airdrops and you can hack enemy equipment.
Feature III: Finally, you can defuse the bomb quicker in bomb based game modes.

Name: Navigator
Feature I: Enemies who have shown on the radar now last longer before fading, in addition it also shows the direction enemies are facing.
Feature II: You are no longer affected by Counter UAVs.
Feature III: Finally, enemies close to you will get their radar slowly jammed, the closer they get.






Please give feedback and suggestions. Only constructive criticizes please.
3

#2 User is offline   xXx iDIE xXx 

  • Advanced Member
  • Group: Members*
  • Posts: 133
  • Joined: 01-March 11
  • Points: 1,265

Posted 01 March 2011 - 12:49 PM

i dont think that three primary attachments is a good thing. give me a red dot silencer and noob tube and i am set for life
0

#3 User is offline   TheOmegaLegacy 

  • The Omega Legacy
  • Group: Members*
  • Posts: 1,433
  • Joined: 02-January 11
  • Points: 6,865
  • LocationLondon, United Kingdom

Posted 01 March 2011 - 12:50 PM

You cannot equip that Perk with a grenade launcher.
0

#4 User is offline   xXx iDIE xXx 

  • Advanced Member
  • Group: Members*
  • Posts: 133
  • Joined: 01-March 11
  • Points: 1,265

Posted 01 March 2011 - 01:01 PM

View PostTheOmegaLegacy, on 01 March 2011 - 12:50 PM, said:

You cannot equip that Perk with a grenade launcher.

oh yeah your right sry i was just scanning there have been so many threads similar to this... i have always said three would be nice. but still some how over powered. idk... only way to really find out
0

#5 User is offline   Sport 

  • Newbie
  • Group: Members
  • Posts: 1
  • Joined: 24-January 11
  • Points: 5

Posted 01 March 2011 - 01:59 PM

Very creative, some of course seem a little too extreme though.
0

#6 User is offline   anticipatingmw3 

  • Advanced Member
  • Group: Members*
  • Posts: 42
  • Joined: 08-February 11
  • Points: 125
  • LocationAwesomeville, CA

Posted 01 March 2011 - 06:11 PM

View PostTheOmegaLegacy, on 01 March 2011 - 12:36 PM, said:

Modern Warfare 3 - Perks

Hi, I am going to show you some of my opinions on the Perks of Modern Warfare 3. These include all the features that I have decided on and I am willing to change most of the features if they do not compute. But let me make something clear before I start. Perks in slot 1 are training you have undergone, Perks in slot 2 are natural abilities and skills that you have learned to complete things in efficiency and the Perks in slot 3 are gameplay affecting side factors, basically it is a skill that you have trained, but not as in depth as slot 1. Anyway here is the list, enjoy and give feedback if you can.

Tier I

Name: Covert
Feature I: The first feature to the Perk 'Covert' stops the enemy from viewing their killcam when they are killed by you. The main feature also prevents deathmarks from being placed when you kill a member of the enemy team making it hard for hostile forces to pinpoint your location. Useless.
Feature II: The second feature to 'Covert' allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you. Will be underused when compared with the lightweight/marathon/stopping power super perk.
Feature III: The final feature is as expected, you remain hidden from all enemy killstreak rewards making it easy to venture throughout the map without having any trouble from any killstreak reward owned by a hostile player with the exception of Counter UAVs. Will be underused when compared with the lightweight/marathon/stopping power super perk.

Name: Recon
Feature I: The main feature to the Perk 'Recon' allows you to gain killstreak rewards with one less kill than normally required. This is the 'traditional' feature to Hardline in the last two games. Will be underused when compared with the lightweight/marathon/stopping power super perk.
Feature II: You can now switch your airdrops one time for a chance to get a better reward by double tapping the Square (ps3) or the X (xbox). In addition you can also capture enemy airdrops faster. And finally you can detect when a hostile has booby trapped an airdrop. Will be underused when compared with the lightweight/marathon/stopping power super perk.
Feature III: The final feature is slightly more complicated. Let's say an enemy calls in an airstrike, well on your screen you will see a long red line showing exactly where the airstrike is going to hit, this is also shown on your minimap. The same goes for when an enemy calls in a helicopter, you will be able to see exactly where they called it in to. Overall this Perk is mainly for players who want to benefit with their team and on their own depending on which features they choose to act on. Will be underused when compared with the lightweight/marathon/stopping power super perk.

Name: Specialist
Feature I: The main feature to this Perk allows you to move faster similarly to Lightweight from previous games. Not much else to say about this. Im gunna say good.
Feature II: The second feature to Specialist allows you to run for a longer duration much like Marathon from previous games. Again, not much else to say on the second feature to Specialist. Marathon and lightweight fused? a little bit on the op side dont u think?
Feature III: The third and final feature of Specialist increases your damage output from bullets, much like Stopping Power. Overall this Perk is mainly designed for just one person and to aid him in his one man army missions, although can be combined with teamplay. Lets bring back that waaaaay op perk in mw2 that everyone oh so much hates. And combine it with a faster moving character with a hella long sprint duration. NO! Make all the other perks in this tier increase ur hp by 20% and this will still be over used.

Name: Scavenger
Feature I: Pretty obviously the main feature to Scavenger allows you to resupply from dead enemies, from this you can resupply rounds and lethal grenades. Good
Feature II: The second feature to this Perk allows you to resupply tactical grenades and equipment from dead enemies. Okay.
Feature III: HAVEN'T DECIDED. No comment.

Tier II

Name: Sleight of Hand
Feature I: The main feature to Sleight of Hand allows you to reload all weapons faster. Not much else to it. Okay.
Feature II: The second feature to Sleight of Hand gives you the ability to ADS faster. Okay.
Feature III: The final feature to Sleight of Hand allows you to switch weapons faster. Not much else to this Perk. Sure.

Name: Reflexes
Feature I: The main feature of 'Reflexes' allows you to use your knife a lot quicker. Bring back the knifer class. Combined with the ultimate stopping power/lightweight/marathon perk, who would even WANT to use a gun anymore?
Feature II: The second feature to 'Reflexes' grants you less flinch when shot at. Okay.
Feature III: The final feature to 'Reflexes' allows you to crouch/prone/stand up a lot quicker. Okay.

Name: Sharpshooter
Feature I: The main feature of this Perk doesn't reduce your recoil but it makes it more controllable and more predictable. For example, it will recoil more in the middle and top rather than to the left and right every so often, this Perk doesn't decrease recoil, that's what Grip is for. Why not.
Feature II: The second feature to Sharpshooter increases your hip fire accuracy. Okay.
Feature III: The final feature to Sharpshooter reduces your idle sway, you can also hold your breath longer if you have a sniper rifle equipped. That sounds familiar.

Name: Bling
Feature I: Allows you to equip three attachments to your primary weapon (default being 2). Default = 1. + 1 attachment.
Feature II: The second feature to Bling allows you to equip two attachments on your secondary (default being 1). Okay.
Feature III: The final feature to Bling allows you to equip two pieces of equipment. +2 attachments on top of the original 1
NOTE: This Perk cannot be combined with a Grenade Launcher, and normally Grenade Launchers take up two attachments.

Name: Weapon Master
Feature I: The first feature to 'Weapon Master' replaces your secondary with another primary weapon. Sure.
Feature II: The second feature allows you to drop no weapon on death. Useless.
Feature III: The third and final feature allows you to equip a pistol of your choice along side. 3 weapons? Not a chance.

Tier III

Name: Bandoiler
Feature I: This Perk is pretty much the pro to Scavenger along with some extra helpful features. The main feature to this Perk allows you to spawn with full ammunition at the start of matches and every time you respawn. Very helpful when it comes to big games, combined with Scavenger this feature makes it dominant. Sure.
Feature II: The second feature to this Perk allows you to have up to two lethal grenade slots and three tactical grenade slots. You also spawn with the extra grenades. Okay.
Feature III: The third and final feature of this Perk allows you to hold three extra magazines onto your loadout. So if your gun usually holds 200 bullets and each mag was 30 bullets you would end up with 290 bullets, if you combine this with Scavenger it will be dominant over one man army and teamplay operations. Does anyone use that much ammo?

Name: Tactician
Feature I: Allows you to take no falling damage. Sure?
Feature II: You can throw grenades quicker and farther. Relevance? But okay.
Feature III: The final feature to 'Tactician' allows you to reset the fuse on grenades when throwing them back. Okay.

Name: Infiltrator
Feature I: Your footsteps are silent. Sure.
Feature II: Enemy equipment no longer affects you unless it's a proximity explosive. Okay.
Feature III: Your knifing, defusing, reloading and etc is now silent. Why not.

Name: Engineer
Feature I: You can see enemy equipment through walls. Sure.
Feature II: You can now booby trap enemy airdrops and you can hack enemy equipment. Okay
Feature III: Finally, you can defuse the bomb quicker in bomb based game modes. Sure.

Name: Navigator
Feature I: Enemies who have shown on the radar now last longer before fading, in addition it also shows the direction enemies are facing. OP
Feature II: You are no longer affected by Counter UAVs. OP
Feature III: Finally, enemies close to you will get their radar slowly jammed, the closer they get. Same fail problem with scrambler in mw2.






Please give feedback and suggestions. Only constructive criticizes please.


0

#7 User is offline   TheOmegaLegacy 

  • The Omega Legacy
  • Group: Members*
  • Posts: 1,433
  • Joined: 02-January 11
  • Points: 6,865
  • LocationLondon, United Kingdom

Posted 02 March 2011 - 07:36 AM

1. How is that useless? People always use deathmarks and killcams to pinpoint the enemy position... especially me.
2. People will always use this Perk... unless you want to get battered by enemy killstreaks.
3. The whole point of Specialist is to give people a reason NOT to use Covert...
4. So? What's bad about faster knifing?
5. How is Not dropping a weapon on death useless? I pick up enemy weapons all the time -.-
6. 3 weapons have already been suggested on this site countless times... and it's a pistol? Whats OP about a pistol?
7. 3 attachments, one from each tier, EG, silencer, grip, extended mags, also grenade launcher takes up 2 slots. In real life soldiers have up to 6 attachments, be glad I didn't suggest that.
8. A lot of people use that much ammo and need it very much, especially people without Scavenger.
9. Counter UAVs no longer affecting you is OP? really????
10. How is the radar thing OP?
11. Scrambler was a good Perk and was used tactically....
0

#8 User is offline   joe 

  • Advanced Member
  • Group: Members*
  • Posts: 605
  • Joined: 04-February 11
  • Points: 1,290

Posted 28 May 2011 - 11:14 AM

Hey Omega some one took your perk list and pretended it was real.
0

#9 User is offline   Linkueigman 

  • Newbie
  • Group: Members
  • Posts: 1
  • Joined: 28-May 11
  • Points: 5

Posted 28 May 2011 - 01:41 PM

Quote

Tier I

Name: Covert
Feature I: The first feature to the Perk 'Covert' stops the enemy from viewing their killcam when they are killed by you. The main feature also prevents deathmarks from being placed when you kill a member of the enemy team making it hard for hostile forces to pinpoint your location. This perk seems extremely useful in events like gamebattles and against clans in random match ups, but it would be a little overpowered for a non-pro perk, but I can see this as a final addition to this perk.
Feature II: The second feature to 'Covert' allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you. Ghost with one Ghost pro effect, but when everyone on a team uses it, it makes any set up with UAV really useless and it will increase camping.
Feature III: The final feature is as expected, you remain hidden from all enemy killstreak rewards making it easy to venture throughout the map without having any trouble from any killstreak reward owned by a hostile player with the exception of Counter UAVs. Same as Ghost Pro. It is a really nice to have that in there for people who want to sneak around.

Name: Recon
Feature I: The main feature to the Perk 'Recon' allows you to gain killstreak rewards with one less kill than normally required. This is the 'traditional' feature to Hardline in the last two games. Hardline is Hardline. Good perk for team work or going Rambo.
Feature II: You can now switch your airdrops one time for a chance to get a better reward by double tapping the Square (ps3) or the X (xbox). In addition you can also capture enemy airdrops faster. And finally you can detect when a hostile has booby trapped an airdrop. This will be a good addition to combat Engineer, but will be a little overpowered if it wasn't the final ability to unlock.
Feature III: The final feature is slightly more complicated. Let's say an enemy calls in an airstrike, well on your screen you will see a long red line showing exactly where the airstrike is going to hit, this is also shown on your minimap. The same goes for when an enemy calls in a helicopter, you will be able to see exactly where they called it in to. Overall this Perk is mainly for players who want to benefit with their team and on their own depending on which features they choose to act on. Perfect for teamwork. I would of never thought of this at all! You deserve props.

Name: Specialist
Feature I: The main feature to this Perk allows you to move faster similarly to Lightweight from previous games. Not much else to say about this. Okay, seems good so far
Feature II: The second feature to Specialist allows you to run for a longer duration much like Marathon from previous games. Again, not much else to say on the second feature to Specialist. Marathon and Lightweight in one. Sounds like freeing up a perk slot.
Feature III: The third and final feature of Specialist allows you to walk crouched or prone faster. This will be useful for any rusher, but I think it might be abused a little.

Name: Scavenger
Feature I: Pretty obviously the main feature to Scavenger allows you to resupply from dead enemies, from this you can resupply rounds and lethal grenades. Okay, sounds like Black Ops Scavenger.
Feature II: The second feature to this Perk allows you to resupply tactical grenades and equipment from dead enemies. Still sounds like Black Ops Scavenger.
Feature III: HAVEN'T DECIDED. I say this should be in place for have a random roll like how care packages have random rolls. You have a chance to get back a piece of equipment. Say, you have 20 scavenger packs in front of you. Only 1-3 of those packs will give you a piece of equipment back. This will NOT include any under barrel attachment.

Tier II

Name: Sleight of Hand
Feature I: The main feature to Sleight of Hand allows you to reload all weapons faster. Not much else to it. Slight of Hand.
Feature II: The second feature to Sleight of Hand gives you the ability to ADS faster. Slight of Hand Pro, just as long as sniper don't get that ability, I will be happy.
Feature III: The final feature to Sleight of Hand allows you to switch weapons faster. Not much else to this Perk. Scout Pro for rushing and running around. Very Interesting.

Name: Reflexes
Feature I: The main feature of 'Reflexes' allows you to use your knife a lot quicker. Knifing faster. It kinda sounds like it will be over used by people who want to run around and knife. as long as it won't get increased lunge range and people won't get unlimited sprint. That will balance everything out. I'm not disagreeing with it, since I tend to panic knife.
Feature II: The second feature to 'Reflexes' grants you less flinch when shot at. Hardened Pro. I love that perk.
Feature III: The final feature to 'Reflexes' allows you to crouch/prone/stand up a lot quicker. Good for drop shots and hidding fast. I like that for the hiding, but I prefer not to drop shot.

Name: Sharpshooter
Feature I: The main feature of this Perk doesn't reduce your recoil but it makes it more controllable and more predictable. For example, it will recoil more in the middle and top rather than to the left and right every so often, this Perk doesn't decrease recoil, that's what Grip is for. That would be helpful for whatever guns the get beat with the ugly stick and get shitty recoil profiles.
Feature II: The second feature to Sharpshooter increases your hip fire accuracy. Steady Aim.
Feature III: The final feature to Sharpshooter reduces your idle sway, you can also hold your breath longer if you have a sniper rifle equipped. Scout, which makes this class kinda sniper based.

Name: Bling
Feature I: Allows you to equip three attachments to your primary weapon (default being 2). Good idea, but the triple attachment might make a gun that is overly powerful, but then again it might not. Who knows until the game comes out though.
Feature II: The second feature to Bling allows you to equip two attachments on your secondary (default being 1). So Bling Pro from MW2. Sounds good to me.
Feature III: The final feature to Bling allows you to equip two pieces of equipment. Would the pieces of equipment be the same or different pieces? If both, it would make some really beast classes, but also classes that can make some really camper-ish classes.
NOTE: This Perk cannot be combined with a Grenade Launcher, and normally Grenade Launchers take up two attachments. I say grenade launchers should never be allowed to pair with Bling. It will cause alot of complaints, but would be great for the Masterkey and let it take up 2.

Name: Weapon Master
Feature I: The first feature to 'Weapon Master' replaces your secondary with another primary weapon. I missed overkill so ***** much! I will use this alot of it is in the game!
Feature II: The second feature allows you to drop no weapon on death. Kinda useful, but will get irritating since the game does that already at times for no reason.
Feature III: The third and final feature allows you to equip a pistol of your choice along side. That is useful, but will rarely be use since you will have two primary guns.

Tier III

Name: Bandoiler
Feature I: This Perk is pretty much the pro to Scavenger along with some extra helpful features. The main feature to this Perk allows you to spawn with full ammunition at the start of matches and every time you respawn. Very helpful when it comes to big games, combined with Scavenger this feature makes it dominant. A little overpowered, but it could be useful.
Feature II: The second feature to this Perk allows you to have up to two lethal grenade slots and three tactical grenade slots. You also spawn with the extra grenades. Warlord Pro in a nutshell.
Feature III: The third and final feature of this Perk allows you to hold three extra magazines onto your loadout. So if your gun usually holds 200 bullets and each mag was 30 bullets you would end up with 290 bullets, if you combine this with Scavenger it will be dominant over one man army and teamplay operations. That is alot of ***** bullets. It would come in handy if killsteaks didn't stack.

Name: Tactician
Feature I: Allows you to take no falling damage. Commando Pro. It isn't bad of an idea, but I think the perk should have a limit to fall distance to where if you fall, you run slowly for a short time just to add balance. I know it is a bit cruel, but I believe that if you jump off a 3-4 story building, your legs should at least be fucked up a little while.
Feature II: You can throw grenades quicker and farther. THIS is going to be a great ability for stating grenades and grenade throw-backs.
Feature III: The final feature to 'Tactician' allows you to reset the fuse on grenades when throwing them back. I love that ability.

Name: Infiltrator
Feature I: Your footsteps are silent. Ninja all the way.
Feature II: Enemy equipment no longer affects you unless it's a proximity explosive. Taken from Hacker Pro, but it is very effective.
Feature III: Your knifing, defusing, reloading and etc is now silent. That will be very helpful for sneaking around.

Name: Engineer
Feature I: You can see enemy equipment through walls. Hacker/Sitrep.
Feature II: You can now booby trap enemy airdrops and you can hack enemy equipment. Sounds good to me.
Feature III: Finally, you can defuse the bomb quicker in bomb based game modes. Sounds good, but shouldn't it also effect planting the bomb?

Name: Navigator
Feature I: Enemies who have shown on the radar now last longer before fading, in addition it also shows the direction enemies are facing. That sounds like a mini blackbird in someone's pocket.
Feature II: You are no longer affected by Counter UAVs. That will be a great counter against those you use it, but I also believe it should have an effect radius for friendlies around a person.
Feature III: Finally, enemies close to you will get their radar slowly jammed, the closer they get. Personally. I despised using Scrambler. It will tell people where you are when they get close. I think a better thing to suit this should be thermal ability to see where enemies have walked (which will disappear after 20 seconds of the person leaving the spot) so you can track people. The thermal vision should also not work on surfaces like metal and also when people used ladders. This could be countered by Infiltrator or Convert.


Overall, I would say that the perks seem extremely balanced in most parts and that every perk will contest against each other, but the couple of perk that will stand out the most in my opinion would have to be; Convert, Specialist, Reflexes, Bling, Weapon Master, Infiltrator and Engineer. I know I'll be using Convert, Weapon Master and Infiltrator most of the time by the sound of the perks at this moment. Also. I have a question. Where the the final blue perk? Did it get transported out of existence?
0

Share this topic:


  • 3 Pages +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users


COD Ghosts